AI is mass decompiling games. That's both awesome and scary.
14th October 2026 - Link Blog
AI is mass decompiling games. That's both awesome and scary. (via) Indie game developer Popcar talks about the recent wave of AI-powered decompilation of existing games, enabling weird mashups between existing games, and producing a boom in game preservation projects to get old games working on new hardware (often in a browser using WebAssembly).
I like how this piece captures both the positives and the negatives of this new development:
Most people already realized the scary part by now. If AI can decompile games and software, then the entire tech industry is about to explode. Anybody can decompile other software and use it any way they'd like, and nobody can stop them. Companies can steal from competitors. Your paid game or app can be open-sourced against your will. This isn't exclusive to old video games, we can apply this to any software. [...]
This is also a big win for preservation. Old games can be ported, modified, enhanced, and made much more easily accessible than before. [...[
With console makers going all in on digital and games becoming entirely unplayable due to servers shutting down, this is fantastic news. We could own software we bought regardless of what the company thinks.
赞同,实践出真知。
很有价值的分享,感谢整理。
讲解得很细致,新手也能看懂。
这个比较实用,已转发给同事。
不错不错,已加入书签。
支持作者,持续关注中。
收藏了,以后慢慢研究。
实测过类似工具,作者说的基本属实。
写得挺用心的,支持一下。
讲解得很细致,新手也能看懂。
讲解得很细致,新手也能看懂。
这个比较实用,已转发给同事。